cover
Contact Name
Rizqi Putri Nourma Budiarti
Contact Email
rizqi.putri.nb@unusa.ac.id
Phone
-
Journal Mail Official
atcsj2018@unusa.ac.id
Editorial Address
-
Location
Kota surabaya,
Jawa timur
INDONESIA
Applied Technology and Computing Science Journal
ISSN : 26214458     EISSN : 26214474     DOI : https://doi.org/10.33086/atcsj
Core Subject : Social, Engineering,
Applied Technology and Computing Science Journal ( ISSN 2621-4458, E-ISSN 2621-4474) is a journal on all aspect of applied technology natural science that published online by Faculty of Engineering – University of Nahdlatul Ulama Surabaya. This journal published periodically twice in a year (on June and December) to accommodate the researcher from all over the world who want to publish the results of their research and contribution with all variety topics related to Engineering, Applied Computer Modelling and Simulation, Information System, Computer Science, Forecasting, Computer Applications, Expert System, E-Government, E-Business, E-Commerce, Information Security, Big Data, Intelligent System, Data Analysis, Data Mining, Smart City.
Arjuna Subject : -
Articles 6 Documents
Search results for , issue "Vol 3 No 1 (2020): June" : 6 Documents clear
Agen Otonom Untuk Ketepatan Penembakan Pada Game Roket Berbasis Ant Colony Optimization Septian Enggar Sukmana; Ely Nur Rahayu
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 3 No 1 (2020): June
Publisher : Unusa Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v3i1.1587

Abstract

ACO berbasis klasifikasi diterapkan pada game Rocket Tank untuk membantu karakter rocket dalam menembak target (tower) secara tepat. Pada paper ini, roket berfungsi sebagai sarang semut dan tower sebagai sumber makanan. Agen semut dijalankan secara acak dan berjalan menemukan sumber makanan. Sumber makanan yang ditemukan didefinsikan sebagai target yang harus ditembak, dasar dari penentuan sumber makanan adalah jumlah bobot feromon yang terkumpul tanpa nilai jarak. Implementasi yang dilakukan pada paper ini adalah membandingkan penerapan ACO berbasis klasifikasi (melibatkan bobot feromon pada sumber makanan) dengan ACO state-of-the art dengan hasil pada 100 kali iterasi adalah ACO berbasis klasifikasi mampu menembak secara tepat pada sasaran dibandingkan dengan ACO state-of-the art dengan peningkatan jumlah tembakan yang lebih banyak pada ACO berbasis klasifikasi dibandingkan ACO state-of-the art.
Analisis Metode Identifikasi dan Verifikasi Kebutuhan Non Fungsional Arizia Aulia Aziiza; Asih Nur Fadhilah
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 3 No 1 (2020): June
Publisher : Unusa Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v3i1.1623

Abstract

Kebutuhan non fungsional merupakan kebutuhan yang menggambarkan bagaimana sistem berkerja kedepannya. Dalam menentukan kebutuhan non fungsional tidaklah mudah, karena harus mengerti karakteristik dan batasan dari sistem. Terdapat beberapa permasalahan yang muncul ketika mengidentifikasikan kebutuhan non fungsional diantaranya ambiguitas, duplikasi, ketidakkonsistenan, definisi yang kurang, dan prioritas dari kebutuhan non fungsional yang kurang tepat. Oleh karena itu, diperlukannya cara untuk mengidentifikasi dan verifikasi kebutuhan non fungsional agar memudahkan dalam penentuan desain software untuk diimplementasikan oleh developer. Paper review ini melakukan analisis terhadap paper yang didapatkan dari database jurnal elektronik yaitu ScientDirect dan IEEE dengan menggunakan kata kunci “non-functional requirement”. Paper yang dianalisis dikelompokkan berdasarkan 5 tahun terakhir dan dikalsifikasikan berdasarkan jenisnya, identifikasi atau verifikasi kebutuhan non fungsional. Hasilnya adalah metode yang sesuai untuk identifikasi dan verifikasi kebutuhan non fungsional. Metode yang sesuai untuk identifikasi kebutuhan non fungsional yaitu metode yang melakukan pengumpulan data kebutuhan terlebih dahulu. Sedangkan metode yang sesuai untuk verifikasi kebutuhan non fungsional yaitu pemodelan dan verifikasi kebutuhan non fungsional.
Change Management Strategies to Implement A Fingerprint Based Attendance System in Information Systems Department Using ADKAR Model Endang Sulistiyani; Achmad Holil Noor Ali; Hanim Maria Astuti
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 3 No 1 (2020): June
Publisher : Unusa Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v3i1.1675

Abstract

Information Systems Department has used fingerprints as a student attendance system. But its implementation is briefly, because there are still technical and non-technical problems in the system. Unfortunately, at this time, the fingerprint is only left installed in each classroom and the manual attendance system is reused. It can be seen that the unsuccessful project management is caused by problems in changing from the manual system to the fingerprint system. Based on the ploblems, Information Systems Department of ITS requires change management strategies to implement this system. The planning of change management strategy is initiated by analyzing the gap between the business processes of manual attendance system and of the fingerprint-based attendance system. The goal of this gap analysis is to identify the changes and the impacts which then let to an identification to the solution. The solution will be an input for the development of change management strategy using the perspectives of Awareness, Desire, Knowledge, Ability, Reinforcement (ADKAR) model. The strategy is then mapped according to Prosci’s state of change. The result from this research is a change management roadmap of the fingerprint system’s implementation. This roadmap contains three states of change, which covering current, transition, and future.
Strategi Efisiensi Energi dan Penyeimbangan Beban Kerja Layanan Cloud Computing Melalui Konsolidasi Mesin Virtual Dinamis Abdullah Fadil
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 3 No 1 (2020): June
Publisher : Unusa Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v3i1.1680

Abstract

Arsitektur data center di dalam cloud computing merupakan lingkungan yang heterogen dan terdistribusi, tersusun atas gugusan jaringan physical machine (PM) atau server dengan berbagai kapasitas sumber daya komputasi yang berbeda-beda di dalam PMnya. Kondisi permintaan (demand) dan ketersediaan (supply) pada layanan cloud yang fluktuatif tersebut membuat data center cloud harus dibuat elastis. Virtual Machine (VM) merupakan representasi dari ketersediaan sumber daya komputasi dinamis yang dapat dialokasikan dan direlokasikan sesuai dengan permintaan. VM yang berada di dalam data center cloud dapat dipindahkan dari satu PM ke PM lainnya menggunakan migrasi VM secara langsung (live VM migration) ataupun tidak langsung (off-line VM migration). lingkungan cloud computing yang dinamis dan terdistribusi mengharuskan strategi pengambilan keputusan di dalam konsolidasi VM harus dibuat sedinamis mungkin atau bahkan adaptif dengan mempertimbangkan heterogenitas sumber daya virtual sesuai dengan layanan cloud computing yang disajikan. Sehingga, dalam penelitian ini diusulkan efisiensi energi sekaligus menjaga kinerja layanan cloud computing melalui penyeimbangan beban kerja dengan teknik migrasi VM yang terdapat pada prosedur konsolidasi VM dinamis. Strategi pengambilan keputusan pada prosedur konsolidasi virtual machine dinamis yang diusulkan, dapat meningkatkan kinerja layanan cloud computing sekaligus beban kerja physical machine menjadi seimbang karena keputusan pemilihan VM dan penempatan VM pada physical machine dipilih secara optimal melalui MADM. Konsumsi energi dari physical machine juga dapat di hemat dengan mematikannya karena statusnya idle.
Image Classification with Shell Texture Feature Extraction Using Local Binary Pattern (LBP) Method Putri Aisyiyah Rakhma Devi; Rizqi Putri Nourma Budiarti
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 3 No 1 (2020): June
Publisher : Unusa Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v3i1.1745

Abstract

Classification procedure that is usually done manually by way of separation based on the texture of the shell shell. Classification is done by looking at objects based on inherent characteristics usually referred to as features / characteristics. Classification by hand can cause accuracy problems. In the image of the shells, texture characteristics are needed to distinguish one type of shell from another. The purpose of this study is to develop a texture feature extraction system for the classification of shell images. The input image is carried out preprocessing and segmenting to separate objects from the background and the image of the separated object is transformed into a grayscale image for the feature extraction process using the Local Binary Pattern method. Based on trials that have been done, the accuracy is quite good, the highest accuracy value occurs in shellfish blood cockles with RBF kernels. While the lowest accuracy is on testing the feather shell image where the accuracy value is 86.6% this result can show that the LBP method with SVM classification is quite reliable in calculating the accuracy for the classification process of shellfish types.
IMPLEMENTATION OF NADHIR ONLINE REGISTRATION SYSTEM IN BADAN WAKAF INDONESIA USING AGILE DEVELOPMENT METHODS Muhammad Chamdani Sukron; Rizqi Putri Nourma Budiarti; Ahmad Syafiq Kamil
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 3 No 1 (2020): June
Publisher : Unusa Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v3i1.1746

Abstract

The Indonesian Waqf Board is an independent state institution formed under law number 41 of 2004 concerning endowments. At present, nadhir registration service activities at the Indonesian Waqf Board are still carried out offline, which causes nadhir registration service activities to be inefficient and take a long time. From the above problems the authors make research "Implementation of the Nadhir Online Registration System Using Agile Development Methods" which can help the Indonesian Waqf Board in nadhir registration activities in the Indonesian Waqf Board. This research uses agile development methods that focus on personal interactions, software functionality, collaboration with clients, responses to change. The results based on experiment are in the form of a website-based nadhir registration information system that features online registration, file upload, disposition, file verification, recommendations, approving and printing certificates that can help the process of registering nadhir in Indonesian Waqf Board. The system test results obtained from the usability variable 82% so it can be concluded that the system is feasible to use.

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